2002 OFFICIAL CBML RULES

In the CBML, all Strat-O-Matic (SOM) rules, as described in the 1998 Strat-O-Matic Baseball Board Game Instructions will be used unless otherwise altered in these Official CBML Rules. The Official CBML Rules take precedence over rules in the SOM Board Game Instructions.

I. GAME RULES

A. Cards Used

The CBML will use cards from the Regular set and the Additional set that meet the following threshholds:

  1. Hitters with at least 100 atbats, and
  2. Pitchers with at least 30 innings pitched.

All players under these two threshholds will be considered uncarded for that season. Also, if an InterLeague card is available for a player, it will be used, if it meets the minimum threshholds.

B. Injury

Table 1: CBML Pro-rated Injuries
                                    
20-sided Die Roll          Days Injured*
       1-2                     OK
       3-4                     REM
       5-8                      1
       9-13                     2                                 
      14-15                     3
       16                       4
      17-18                     5
       19                       6
       20                       9                                 
  • A batter that has at least 600 at bats and walks combined, or played in at least 155 Major League games shall be injured for a maximum of two days each injury.
  • A pitcher that is "starred" shall be injured for a maximum of four days each injury. A pitcher will miss the number of days for the injury plus the rest days required.
  • The Designated Hitter (DH) spot in the lineup will always check the pitcher for an injury if a 6-12 is rolled, regardless if the batter is the DH, a pinch hitter, or a pitcher.

    C. Cut-Off Rule

    The offensive manager can select any number of trailing runners to advance and the defensive manager can throw to any base. On a play at the plate, and the 20-sided roll results in the last safe range or the first out range, then roll the 20-sider again, and refer to Table 2 to determine if the runner is safe or out.

    Table 2: Rule 13.65, CATCHER BLOCKING THE PLATE
                                        
    Catcher's Rating     Safe Range   Out Range
           1                1-2         3-20
           2                1-6         7-20
           3                1-10       11-20
           4                1-14       15-20
           5                1-18       19-20
                         
    

    D. Robbing Home Run Rule

    Whenever there is a Homerun/Flyout split, the outfielder's defensive ability may be challenged. The rule comes into play when you are rolling a 20-sided die to determine if it is a homerun. If the last number in the homerun range or the first number in the flyout range is rolled, then the outfielder's ability will be checked with another roll of the 20-sider. Refer to Table 3 to determine which outfielder has a chance for the catch:

    Table 3: Rule 14.5, OUTFIELDER ROBBING A HOMERUN
                                        
    Batter Bats     Last number in HR Range   First number in Flyout range
    left-handed          Rightfielder                 Centerfielder
    right-handed         Leftfielder                  Centerfielder
    
    

    For instance, if the safe range is 1-14 and you roll a 14 or 15 on the 20-sider, then you must roll the 20-sider again and refer to Table 4 to determine the outcome:

    Table 4: Rule 14.5, OUTFIELDER ROBBING A HOMERUN
                                        
    Outfielders's Rating     Safe Range   Out Range
              1                 1-3         4-20
              2                 1-7         8-20
              3                 1-11       12-20
              4                 1-15       16-20
              5                 1-19       20       
    

    If the height of the wall (at the point where the fielder would try to make the catch) exceeds 10 feet, then ignore this rule completely. The height of the wall that is being referred to is the height in Left-Center Field for a right-handed batter or Right-Center Field for a left-handed batter.

    Here is a list of current stadiums where the wall is greater than 10 feet:

    **Boston        (LCF)
      Chi-NL        (LCF & RCF)
      Detroit       (RCF)
      Florida       (LCF)
    **Houston       (LCF & RCF)
      Minnesota     (RCF)
      Montreal      (LCF & RCF)
      Oakland       (LCF & RCF)
    **Philadelphia  (LCF & RCF)
    **San Francisco (LCF & RCF)
    
    ** - indicates current CBML home ballparks
    
    

    E. Balk/Passed Ball Attempt

    When rolling for a batter, and the 20-sided die results in a 2, do not re-roll a 6-sided die to determine if you check for a balk or passed ball as Strat Rule 29.1.C states. Use the result of the 6-sided die from the initial roll to determine if a balk or passed ball chance is in effect.

    F. Corners In

    If the Corners are In, and the result is a gbA, gbB, or gbC to the firstbaseman or thirdbaseman, if there is no man on thirdbase, refer to the Infield Back chart to determine the results. If there is a man of thirdbase, refer to the Infield In chart to get the result. If the Corners are In, and an X-check to the firstbaseman or thirdbaseman is rolled, refer to the Infield In section of the Fielding Chart to get the result.

    G. Pinch Hitting

    An offensive manager cannot Pinch Hit after a play has been put on (i.e., going for the lead, stealing, Sac, Hit & Run, WP, PB, or Balk). Also, a Manager CAN voluntarily remove his last player eligible to play a position, i.e. remove second paragraph of Strat Rule 10.1.

    H. Pinch Running

    You may only pinch run, if the current baserunner is eligible to try to get a lead, or if the baserunner is a dash (-/-) stealer.

    I. No Substitute Available

    No players may play out of position unless no substitute is available. Then another player may be used under the following rules:

    1. There are four distinct positions: infielder, outfielder, catcher, and pitcher. The position being replaced should be replaced with a player of similar position.

    2. The player will have a Defense of 5, a maximum error for that position, an arm of +5, and T1-20 and PB 1-15 for a catcher.

    3. If an outfielder gets injured during a game, and there is no viable substitution for that outfield position, another outfielder may be used to play that position for the remainder of the game. An exception to this is that if the only viable substitution for the outfield position is playing in the infield, the Manager has the option of placing that current infielder into the outfield, or replacing the injured outfielder with another outfielder off the bench. This outfielder's range will be determined by using the following chart (which is also in the SOMSAGI):
      
                              position not rated for
          position rated for | CF   RF   LF
                             |-------------
                          CF | N/A   0    0
                          RF | +1   N/A   0
                          LF | +2   +1   N/A
      

      The e-ratings remain the same for each field, and the arm remains the same. An example of this rule is: Your centerfielder gets hurt in the 5th inning. You have no other players in your current lineup or on the bench that can play centerfield. You have a rightfielder-only on the bench with a defensive rating of 2e10 with a -2 arm. You can replace the injured centerfielder with this rightfielder-only, and use the chart above to determine his defensive rating. You would add one to his range, so this player would be a 3e10 with a -2 arm in centerfield for the remainder of the game only.

    J. Stealing

    If a double steal is attempted, the defensive player has the choice of throwing to 2nd or 3rd. If he attempted to throw to 2nd, the player stealing third can try to steal home by using the attempt to steal home chart (he will have an automatic lead.) the player stealing second will have an automatic lead in a double steal.

    If you try for a lead off firstbase, and don't get a good lead, you can always steal second using the second steal number during that inning (while the situation doesn't change). The only exception to this is if you try for a lead, and roll a 1 or 2 on the 20-sider, and a balk or pickoff does not occur, you can steal second using the second steal number after the current batter.

    Only players that attempted to steal during the year can try to steal.

    K. Pitching

    The following rules apply to pitchers:

    L. Playing Time:

    A player can play no more than 10% more than the number of atbats (AB) or innings pitched (IP). A ratio of 96/162 must be used to determine the number of AB or IP for the season. The result may be rounded.

    If a player exceeds the number of appearances for the season, all games played with a player in excess are forfeited unless a doubleplay caused the excess. Stats from the forfeited game(s) will be used.

    M. Minor Leagues:

    N. Designated Hitter (DH):

    If the DH is used to play the field, the pitcher will hit in place of the player being removed. The DH can only be used for the pitcher.

    O. Fielding Chart Clarifications:

    On a SI2 rare play on the fielding chart, runners on 2nd and/or 3rd score before the batter overruns 1st base and is picked off.

    The SI1 RP found on the 1B/2B/SS/3B X-Chart should only be used on a groudball to 1st or 2nd. If an SI1 RP comes up for a grounder to 3rd or short then consider this a single with runners advancing 1 base.

    II. LEAGUE STRUCTURE

    A. League Structure:

    13 team league playing a 96 game season in 3 divisions -- one 5-team division and two 4-team divisions. Each team in the 5-team division will play 12 games in and 6 out of the division. Each team in the 4-team division will play 14 games in and 6 out of the division. The 96 game season can only be changed by unanimous vote.

    B. Draft Process:

    C. Playoffs:

    AB or IP are based on the real life values. If the hitter is over the maximum AB, the hitter would automatically lineout to the 2nd baseman or shortstop. If a pitcher uses up his allotted IP, he will be considered tired and every test of a fielder will be a single**.

  • Each playoff series will be played face-to-face. If a non-Maryland owner cannot play the games face-to-face, he will designate another owner, as well as an alternate, to play all games of the series in his place.

  • Days off during a series and between series shall be used for injury time.

    D. Lists Required:

    E. Changing Parks:

    A team can change to any available park, but the team will receive the rookies from the old park for one year. After a move, the team must stay in the park for 3 years. The only exception to this rule are 1) expansion teams must stay in their initial park for two full seasons, and 2) owners taking over an existing team may move in their first year of ownership. Owners will be asked at the annual rules and cuts meeting if they wish to move to another park based on the current year's draft order.

    Lonnie moved to Colorado at the start of the 2000 season.

    Dave moved to Chicago(AL) at the start of the 2001 season.

    F. Cards on the Table:

    During play, the hitter and pitcher cards must be on the table.

    G. Season Schedule:

    If possible, please play the games in seasonal order. The first 30 games are in the Spring. The next 48 games are in the Summer and the last 18 are in the Fall. Spring and Summer games will be played with a 25 man roster. The Fall games will be played with a team's entire roster. The schedule will be determined by the beloved dictator and will include the season of all series and the number of day games in each series. All day games will be played at the end of the series. The weather will be rolled at random before the starting lineups and pitchers are determined. Also, there is an off-day after every 4th series for each team. This off-day counts toward pitcher's rest time and injury time.

    H. Trades:

    Any player traded after the Playoff Roster deadline is ineligible for the playoffs.

    I. Penalty of Slow Seasonal Play:

    A team must play a minimum of 48 games by August 1, all Spring and Summer games by October 1, and the season complete by November 1. For every three games short of these numbers, the team must cut an additional player when cuts are due at the start of the next season (maximum of 3 cuts per period). If any team is 9 or more games behind pace, the Commissioner can designate another player(s) to catch up.

    J. Meetings:

    At the beginning of the year, two meetings will be set up to establish the new season.

    K. Statistics:

    All statistics on the summary sheet given out at the end of last season and team fielding rating will be required. For team fielding, only the total number of putouts and assists for the team is needed. A team must submit their stats to the DIC following these deadlines:

    1. 48 Games -- September 1
    2. 72 Games -- November 1
    3. 96 Games -- December 1

    For every three games short of these numbers, the team must cut an additional player when cuts are due at the start of next the season (maximum of 3 cuts per period).

    L. Rule Changes:

    All changes must be passed by a 2/3 positive vote of all managers. This includes, but is not limited to, rules, owner removal, owner changes, and expansion votes.

    M. Rules Committee:

    The beloved dictator has decided to give the league a false sense of freedom by allowing a figurehead group of three people (one of course will be the dictator) to oversee disputes or rule questions. The committee won't contain any foreigners (i.e., Vermonters) and can be dissolved at the whim of the dictator (with the support of 2/3 of the peons). This year's puppets are Lonnie and Doug.

    In addition to overseeing disputes or rule questions, the Puppets will have the following responsibilities: