In the CBML, all Strat-O-Matic (SOM) rules, as described in the 1998 Strat-O-Matic Baseball Board Game Instructions will be used unless otherwise altered in these Official CBML Rules. The Official CBML Rules take precedence over rules in the SOM Board Game Instructions.
A. Cards Used
The CBML will use cards from the Regular
set and the Additional set that meet the following threshholds:
All players under these two threshholds will be considered uncarded for
that season. Also, if an InterLeague card is available for a player, it
will be used, if it meets the minimum threshholds.
B. Injury
Table 1: CBML Pro-rated Injuries
20-sided Die Roll Days Injured*
1-2 OK
3-4 REM
5-8 1
9-13 2
14-15 3
16 4
17-18 5
19 6
20 9
C. Cut-Off Rule
The offensive manager can select any number of trailing runners to
advance and the defensive manager can throw to any base. On a play at the
plate, and the 20-sided roll results in the last safe range or the first out range,
then roll the 20-sider again, and refer to Table 2 to determine if the runner is
safe or out.
Table 2: Rule 13.65, CATCHER BLOCKING THE PLATE
Catcher's Rating Safe Range Out Range
1 1-2 3-20
2 1-6 7-20
3 1-10 11-20
4 1-14 15-20
5 1-18 19-20
D. Robbing Home Run Rule
Whenever there is a Homerun/Flyout split, the outfielder's defensive ability may be
challenged. The rule comes into play when you are rolling a 20-sided die to determine if
it is a homerun. If the last number in the homerun range or the first number in the flyout
range is rolled, then the outfielder's ability will be checked with another roll of the
20-sider. Refer to Table 3 to determine which outfielder has a chance for the catch:
Table 3: Rule 14.5, OUTFIELDER ROBBING A HOMERUN
Batter Bats Last number in HR Range First number in Flyout range
left-handed Rightfielder Centerfielder
right-handed Leftfielder Centerfielder
For instance, if the safe range is 1-14 and you roll a 14 or 15 on the 20-sider, then you must roll the 20-sider again and refer to Table 4 to determine the outcome:
Table 4: Rule 14.5, OUTFIELDER ROBBING A HOMERUN
Outfielders's Rating Safe Range Out Range
1 1-3 4-20
2 1-7 8-20
3 1-11 12-20
4 1-15 16-20
5 1-19 20
If the height of the wall (at the point where the fielder would try to make the catch) exceeds 10 feet, then ignore this rule completely. The height of the wall that is being referred to is the height in Left-Center Field for a right-handed batter or Right-Center Field for a left-handed batter.
Here is a list of current stadiums where the wall is greater than 10 feet:
**Boston (LCF) Chi-NL (LCF & RCF) Detroit (RCF) Florida (LCF) **Houston (LCF & RCF) Minnesota (RCF) Montreal (LCF & RCF) Oakland (LCF & RCF) **Philadelphia (LCF & RCF) **San Francisco (LCF & RCF) ** - indicates current CBML home ballparks
E. Balk/Passed Ball Attempt
When rolling for a batter, and the 20-sided die results in a 2, do not re-roll
a 6-sided die to determine if you check for a balk or passed ball as Strat Rule 29.1.C
states. Use the result of the 6-sided die from the initial roll to determine if a
balk or passed ball chance is in effect.
F. Corners In
If the Corners are In, and the result is a gbA, gbB, or gbC to the
firstbaseman or thirdbaseman, if there is no man on thirdbase, refer to the
Infield Back chart to determine the results. If there is a man of thirdbase,
refer to the Infield In chart to get the result. If the Corners are In,
and an X-check to the firstbaseman or thirdbaseman is rolled, refer to the
Infield In section of the Fielding Chart to get the result.
G. Pinch Hitting
An offensive manager cannot Pinch Hit after a play has been
put on (i.e., going for the lead, stealing, Sac, Hit & Run, WP,
PB, or Balk). Also, a Manager CAN voluntarily remove his last player
eligible to play a position, i.e. remove second paragraph of Strat Rule
10.1.
H. Pinch Running
You may only pinch run, if the current baserunner is
eligible to try to get a lead, or if the baserunner is a dash
(-/-) stealer.
I. No Substitute Available
No players may play out of position unless no substitute is
available. Then another player may be used under the following
rules:
position not rated for
position rated for | CF RF LF
|-------------
CF | N/A 0 0
RF | +1 N/A 0
LF | +2 +1 N/A
The e-ratings remain the same for each field, and the arm remains the same. An example of this rule is: Your centerfielder gets hurt in the 5th inning. You have no other players in your current lineup or on the bench that can play centerfield. You have a rightfielder-only on the bench with a defensive rating of 2e10 with a -2 arm. You can replace the injured centerfielder with this rightfielder-only, and use the chart above to determine his defensive rating. You would add one to his range, so this player would be a 3e10 with a -2 arm in centerfield for the remainder of the game only.
J. Stealing
If a double steal is attempted, the defensive player has the
choice of throwing to 2nd or 3rd. If he attempted to throw to
2nd, the player stealing third can try to steal home by using the
attempt to steal home chart (he will have an automatic lead.)
the player stealing second will have an automatic lead in a
double steal.
If you try for a lead off firstbase, and don't get a good
lead, you can always steal second using the second steal number
during that inning (while the situation doesn't change). The
only exception to this is if you try for a lead, and roll a 1 or
2 on the 20-sider, and a balk or pickoff does not occur, you can
steal second using the second steal number after the current
batter.
Only players that attempted to steal during the year can try
to steal.
K. Pitching
The following rules apply to pitchers:
Table 5: CBML Additional Reliever Rules
Innings Pitched Days Fatigued
--------------- -------------
3.0 - 3.2 1
4.0 - 5.2 2
6.0 - 3
L. Playing Time:
A player can play no more than 10% more than the number of atbats (AB)
or innings pitched (IP). A ratio of 96/162 must be used
to determine the number of AB or IP for the season. The result may be
rounded.
If a player exceeds the number of appearances for the season, all games
played with a player in excess are forfeited unless a doubleplay caused the
excess. Stats from the forfeited game(s) will be used.
M. Minor Leagues:
N. Designated Hitter (DH):
If the DH is used to play the field, the pitcher will hit in place of
the player being removed. The DH can only be used for the pitcher.
O. Fielding Chart Clarifications:
On a SI2 rare play on the fielding chart, runners on 2nd and/or 3rd score before the batter overruns 1st base and is picked off.
The SI1 RP found on the 1B/2B/SS/3B X-Chart should only be used on a groudball to 1st or 2nd. If an SI1 RP comes up for a grounder to 3rd or short then consider this a single with runners advancing 1 base.
A. League Structure:
13 team league playing a 96 game season in 3 divisions -- one 5-team division and two 4-team divisions.
Each team in the 5-team division will play 12 games in and 6 out of the division.
Each team in the 4-team division will play 14 games in and 6 out of the division.
The 96 game season can only be changed by unanimous vote.
B. Draft Process:
D20 Roll Final Standing
-------- --------------
1 7th place
2-3 8th place
4-6 9th place
7-9 10th place
10-12 11th place
13-16 12th place
17-20 13th place
Roll the D20 and whatever number comes up, that place finisher gets
the next pick. The die roll range of that place will be added to the die
roll range of the current worst place team still competing for a pick.
For example:
The first die roll is a 14. The 12th place team would get the first pick
in the draft. Subsequent rolls of 13-16 and 17-20 would give the 13th
place finisher the next pick. The next die roll is an 18. The 13th place
team would get the second pick. Subsequent rolls of 10-20 would give the
11th place team the next pick, etc.
After seven rolls, the sevin draft picks will be determined. The rolling
of the D20 will take place by the World Series participants before the
series is played.
C. Playoffs:
D. Lists Required:
E. Changing Parks:
A team can change to any available park, but the team will receive the
rookies from the old park for one year. After a move, the team must stay in
the park for 3 years. The only exception to this rule are 1) expansion teams
must stay in their initial park for two full seasons, and 2) owners taking over
an existing team may move in their first year of ownership. Owners will be
asked at the annual rules and cuts meeting if they wish to move to another park
based on the current year's draft order.
Lonnie moved to Colorado at the start of the 2000 season.
Dave moved to Chicago(AL) at the start of the 2001 season.
F. Cards on the Table:
During play, the hitter and pitcher cards must be on the table.
G. Season Schedule:
If possible, please play the games in seasonal order. The first 30 games
are in the Spring. The next 48 games are in the Summer and the last 18 are in
the Fall. Spring and Summer games will be played with a 25 man roster. The
Fall games will be played with a team's entire roster. The schedule
will be determined by the beloved dictator and will include the season of all
series and the number of day games in each series. All day games will be played
at the end of the series. The weather will be rolled at random before the
starting lineups and pitchers are determined. Also, there is an off-day after
every 4th series for each team. This off-day counts toward pitcher's rest time
and injury time.
H. Trades:
Any player traded after the Playoff Roster deadline is ineligible for
the playoffs.
I. Penalty of Slow Seasonal Play:
A team must play a minimum of 48 games by August 1, all Spring and Summer games by
October 1, and the season complete by November 1. For every three games short of
these numbers, the team must cut an additional player when cuts are due at
the start of the next season
(maximum of 3 cuts per period). If any team is 9 or more games behind pace,
the Commissioner can designate another player(s) to catch up.
J. Meetings:
At the beginning of the year, two meetings will be set up to establish
the new season.
K. Statistics:
All statistics on the summary sheet given out at the end of last season
and team fielding rating will be required. For team fielding, only the total
number of putouts and assists for the team is needed. A team must submit
their stats to the DIC following these deadlines:
For every three games short of these numbers, the team must cut an
additional player when cuts are due at the start of next the season
(maximum of 3 cuts per period).
L. Rule Changes:
All changes must be passed by a 2/3 positive vote of all managers. This
includes, but is not limited to, rules, owner removal, owner changes, and
expansion votes.
M. Rules Committee:
The beloved dictator has decided to give the league a false sense of
freedom by allowing a figurehead group of three people (one of course will be
the dictator) to oversee disputes or rule questions. The committee won't
contain any foreigners (i.e., Vermonters) and can be dissolved at the whim of
the dictator (with the support of 2/3 of the peons). This year's puppets are
Lonnie and Doug.
In addition to overseeing disputes or rule questions, the Puppets will have
the following responsibilities: