2003 OFFICIAL JHML RULES
Last modification: November 20, 2003
- The Merger Committee reserves the right to add
already decided upon rules to this document that were inadvertantly left
out during the creation of this document.
In the JHML, all Strat-O-Matic (SOM) rules, as described in the 1998
Strat-O-Matic Baseball Board Game Instructions will be used unless otherwise
altered in these Official JHML Rules. In addition, official Strat-O-Matic
rule changes released each year after 1998 by the company will also be used.
However, the official JHML Rules take precedence over rules in the SOM
Board Game Instructions.
I. GAME RULES
A. Cards Used
The JHML will use cards from the Regular set and the Additional set
that meet the following threshholds as determined by the AB or IP printed
on the card:
- Hitters with at least 100 atbats, and
- Pitchers with at least 30 innings pitched.
All players under these two threshholds will be considered uncarded for
that season. If a player has a card in the Regular set and/or the Additional
set and that player has an Interleague card, only the Interleague card will
be used provided it meets the minimum threshholds.
B. Injuries:
JHML Injury Chart
20-sided Die Roll Days Injured
1-2 OK
3-4 REM
5-8 1
9-13 2
14 3 (2 for an iron hitter)
15-16 4 (2 for an iron hitter)
17 5 (2 for an iron hitter, 4 for an iron pitcher)
18 6 (2 for an iron hitter, 4 for an iron pitcher)
19 7 (2 for an iron hitter, 4 for an iron pitcher)
20 9 (2 for an iron hitter, 4 for an iron pitcher)
- A batter that has at least 600 at bats and walks combined, or played
in at least 155 Major League games shall be injured for a maximum of two days
each injury.
- A pitcher that is "starred" shall be injured for a maximum of 4 days
each injury. A pitcher will miss the number of days equal to the required
rest days followed by the days of injury and cannot bat, run, or field for
the duration of the injury days or rest days.
- When a player is injured, his team has three options:
- Keep the player on the active roster and not use him for the duration
of the injury
- Send him to the minors after the current series under the restrictions
of
Paragraph L: Minor Leagues - Rule 8: three series rule above.
- Place him on the 9 day disabled list
Disabled List rules- Only injured players can be placed
on the disabled list
- A player may be placed on the disabled list immediately after
the game in which he is hurt, and his team may recall any player to replace
him (even if the player to be recalled has not been down three full series).
- The injured player must stay on the DL until at least 9 days
have elapsed after the day of injury (which can be less than 9 games).
- He may be activated any time after the 9 days have elapsed
- Any player may be sent to the minors when the injured player
is activated (even if the player to be sent down has not been up three full
series).
- The DL may be used retroactively. A player may be placed on
the DL any number of days after his injury occurred, but he is only required
to remain there until 9 days have elapsed from the day of injury.
Example: FP Santangelo is injured on day 12. He remains on his
team's active roster until day 15, and then is placed on the DL.
In this case, Santangelo is eligible to be activated after day 21,
even though he spent only 6 days on the DL, since day 21 is 9 days
after the date of his injury.
- A player may be placed on the DL on any game day or off day
during the season.
- Players currently on the DL may be traded but a trade does
not negate any time left that must be spent on the DL.
- The Designated Hitter (DH) spot in the lineup will always check the
pitcher for an injury if a 6-12 is rolled, regardless if the batter is the
DH, a pinch hitter, or a pitcher.
C. Playing Time:
- A ratio of (JHML season length in games X 1.1)/162 will be used to
determine the number of AB or IP for a player for the season. The result
may be rounded and will be based on the AB or IP printed on the card.
- For a 102 game season, the ratio is .6926
- If a player exceeds the number of IP or ABs for the season allotted
to him, all games played from that point on with the player in excess are
forfeited. Stats from the forfeited game(s) will be used.
- A pitcher can exceed his allotted innings by 0.1 if his final batter
hits into a double play to cause the excess. The analogy for a triple play
is an exercise left to the reader.
D. Cut-Off Rule
- The offensive manager can select any number of trailing runners to
advance and the defensive manager can throw to any base.
- On a play at the plate, if the 20-sided roll results in the last number
in the safe range or the first number in the out range, then roll the 20-sider
again, and refer to this table to determine if the runner is safe or out.
Rule 13.65, CATCHER BLOCKING THE PLATE
Catcher's Rating Safe Range Out Range
1 1-2 3-20
2 1-6 7-20
3 1-10 11-20
4 1-14 15-20
5 1-18 19-20
E. Robbing Home Run Rule
Whenever there is a Homerun/Flyout split, the outfielder's defensive ability
may be challenged. If the last number in the homerun range or the first number
in the flyout range is rolled, the outfielder's ability will be checked with
another roll of the 20-sider. Refer to this table to determine which outfielder
has a chance for the catch:
Rule 14.5, OUTFIELDER ROBBING/TIPPING A HOMERUN (Who to check)
Batter Bats Last number in HR Range First number in Flyout range
left-handed Rightfielder Centerfielder
right-handed Leftfielder Centerfielder
For instance, if the safe range is 1-14 and you roll a 14 or 15 on the
20-sider, then you must roll the 20-sider again and refer to this table to
determine the outcome:
Rule 14.5, OUTFIELDER ROBBING/TIPPING A HOMERUN
Outfielder's Rating Safe Range Out Range
1 1-3 4-20
2 1-7 8-20
3 1-11 12-20
4 1-15 16-20
5 1-19 20
If the height of the wall (at the point where the fielder would try to
make the catch) exceeds 10 feet, then ignore this ridiculous rule completely.
The height of the wall that is being referred to is the height in Left-Center
Field for a right-handed batter or Right-Center Field for a left-handed batter.
Here is a list of current stadiums where the wall is greater than 10 feet.
Those in bold are in use during the 2003 JHML season.
Boston (LCF)
Chi-NL (LCF & RCF)
Detroit (RCF)
Florida (LCF)
Houston (LCF & RCF)
Minnesota (RCF)
Montreal (LCF & RCF)
Oakland (LCF & RCF)
Philadelphia (LCF & RCF)
San Francisco (LCF & RCF)
F. Balk/Passed Ball Attempt
The JHML does not use Strat Rule 29.1.C.
Instead, when rolling for a batter, and the 20-sided die results in
a 2, use the result of the 6-sided die from the initial roll to determine
if a balk or passed ball chance is in effect.
G. Corners In
- gb 1b(x) or gb 3b(x)
- Refer to the Infield In section of the Fielding Chart to get the result
in all baserunning situations
- gb 1b(a+) or gb 3b(a+) - This is not a single ** which
can only occur when the entire infield is in. Refer to situation 3.
- gb 1b(a,b, or c) or gb 3b(a,b, or c)
- Third base is occupied
- Refer to the Infield In chart to get the result
- Third base is not occupied
- Refer to the Infield Back chart to determine the result
H. Pinch Hitting
- An offensive manager cannot Pinch Hit after a play has been put on
(i.e., going for the lead, stealing, Sac, Hit & Run, WP, PB, or Balk).
- The JHML removes the second paragraph of Strat Rule 10.1. Therefore,
a manager CAN voluntarily remove his last player eligible to play a position.
I. Pinch Running
A baserunner can be removed for a pinch runner only in these circumstances:
- The baserunner is eligible to try to get a lead.
- The baserunner has not attempted to get the lead for the base he occupies
and therefore would be eligible to try for the lead but cannot because his
path is blocked as the subsequent base(s) is/are occupied.
- The baserunner is a dash (-/-) stealer.
- The baserunner reached base but was injured in doing so.
Example for #1: The bases are empty and Jamie Quirk walks. Quirk can be removed
for a pinchrunner as long as he has not tried to get a jump
from first base.
Example for #2: With a man on first, Jamie Quirk walks. Quirk cannot try to get
a jump as 2nd base is occupied. Quirk can be removed for a
pinchrunner in this situation.
A baserunner who has tried to get a jump and failed cannot be removed for
a pinchrunner while he occupies the same base.
J. Playing out of position
A player may play out of position only if no substitute is available.
In this case, another player may be used under the following rules:
When a player is playing a infield or outfield position that is not rated
on his card
- All GBA, GBB, GBC, FLYA, FLYB, FLYB?, and FLYC to that fielder are
treated as X-checks.
- In this situation, the player is a 5eMAX with any other requisite
adjustments for holding, playing in, etc.
- The JHML does not use the "Outfield Adjustment Chart" on HTPSOMB
p. 15. Therefore, always treat outfielders playing out of position as a
5eMax with a +5 arm.
If a player not rated at catcher catches at any time
- Catcher has a +5 arm, T1-20, pb-20
- pitcher-catcher net hold is always +5, adjusted per SOM rules when
the runner is held.
- The pitcher is automatically considered fatigued. The pitcher is
no longer considered fatigued if a player who is rated as a catcher later
comes in to catch, unless he has become fatigued due to normal SOM relief
pitcher fatigue rules.
K. Stealing
- The "default" for runners on first (i.e., what occurs if the defensive
manager does not inform the offensive manager otherwise) is to hold all "starred"
(*) runners.
- The default for all non-starred runners on first and all runners on
second is not to hold.
- Baserunners with a steal rating may always attempt to steal second
base on their second steal number. This is true regardless of whether the
runner has failed to get the good lead; a wild pitch, balk, or passed ball
check has been made; or any other game situation has occurred.
- Double steals
- A dash (-/-) stealer may not take part in a double steal.
- The player stealing second will have an automatic lead in a double
steal.
- When a double steal is attempted, the defensive manager has the
choice of throwing to 2nd or 3rd. If the defensive manager attempts to
throw to 2nd, the player stealing third can try to steal home by using the
attempt to steal home chart (he will have an automatic lead.)
L. Pitching
The following rules apply to pitchers:
- A pitcher must have 4 or more pro-rated innings left to be eligible
to start any JHML game.
- Opposing managers must announce their starting pitchers simultaneously
for every JHML game.
- Starting pitchers are announced after weather for the game is determined.
- Define a baserunner as a player who reaches base on a hit or a walk
(not HBP and intentional walk).
All pitchers become fatigued when one of the following occurs:
- pitcher allows 3 baserunners in any inning after the pitcher's "dot"
is in effect.
- pitcher allows 4 baserunners in 2 consecutive innings in which
the first inning is the dot inning or later.
In addition, a relief pitcher can become fatigued if the following occurs
- reliever allows 3 baserunners in any 3-out period after the dot is
in effect.
The 3-out period may span across 2 innings.
- Pitchers who are tired because they pitched recently will enter the
game tired. Use the Realistic Usage chart to determine when a starter can
make his next start based on his previous start.
- Any pitcher who has a starter rating and who relieves must rest at
least 2 days before starting.
- A starting pitcher must pitch a minimum of 4 innings unless the pitcher
is injured, becomes tired, or gives up 2 or more runs.
- All pitchers are limited to a maximum of 28 starts over the course
of a single 102 game season.
Being traded during the season does not change this limitation.
- The rule stating that a pitcher is fatigued if he gives up five runs
in one inning, six runs in two consecutive innings, or seven runs in three
consecutive innings only applies to starting pitchers.
The rule does not apply to relievers.
- A reliever who pitches an inning or less on two consecutive days can
pitch during the next day. The pitcher is considered tired as soon as he
starts his 2nd inning of work on his 3rd consecutive day of work.
- A reliever entering a game for a 3rd consecutive day is automatically
tired for the duration of his appearance if he pitched more than an inning
in any of his two previous appearances
- A reliever entering a game for the 4th consecutive day is automatically
tired for the duration of his appearance.
- If a relief pitcher pitches more than his dot innings in a single
appearance, he is considered tired for the duration of any appearance made
the next day.
- A reliever with a 1 dot endurance rating and a closer rating
of 4, 5, or 6 cannot enter a game before the 6th inning.
- In addition to the current reliever rules, the following days fatigued
chart will be used for relievers and supercedes the SOM rule for reliever
fatigue:
JHML Additional Reliever Rules
Innings Pitched Days Fatigued
in a Day
--------------- -------------
3.0 - 3.2 1
4.0 - 5.2 2
6.0 - 3
Example: Ted Lilly is a relief(3). Lilly pitches 3.0 innings in a game.
Lilly is fatigued for the next day even though he did not
exceed his dot inning during his previous appearance.
- In a closer situation, when a closer has reached his closer endurance,
intentional walks cannot make him fatigued. It must be a hit or an unintentional
walk (See Strat Rule 28.35.).
- After any appearance, a relief pitcher becomes fully rested only after
making no pitching appearances in any games played during the prescribed number
of consecutive rest days. For each pitching appearance made during the rest
period, the rest period is extended by a day.
Example, a reliever pitched 4 innings in one game. By rule, the rest period
is 2 days. If the reliever appears the next day, the pitcher is tired for
that appearance and now is fatigued the next 3 days. If the reliever rested
the first day, but pitched in the second day, he must rest one day to take
care of the original rest day, plus an additional day because he came into
the game before he was completely rested.
- Any starter-only pitcher may relieve during the regular season under
these circumstances:
- No unfatigued relievers remain in the bullpen AND
- The starter-only is fully rested from his previous appearance
AND
- The game is in extra innings OR any pitcher on his team has been
injured during the game.
- When entering the game, the pitcher is a relief(1)/closer(N)
- Use SOM fatigue rules for starters used in relief
- After the appearance, the starter must rest as per the starter's
rest chart
- A batter cannot enter the game to pitch before the 7th inning unless
the batter is also the starting pitcher of that game, or all other relief
pitchers on the team are fatigued or injured.
- Reliever warm up rules
- In order to warm-up a reliever you must announce the reliever is warming
in the bullpen.
- Unless replacing an injured pitcher, a reliever must warm for
at least one batter before entering the game.
- If a reliever replaces an injured pitcher, he enters the game
warm and does not have to warm up in the bullpen.
- The bullpen can only have at most 2 pitchers warming at one time.
- The number of batters it takes to get warm is equal to the pitcher's
relief endurance factor.
- A reliever may begin warming while you are at bat so that he will
be warm for the next inning. The period in-between innings is equivalent
to one batter worth of warming-up.
- A reliever who enters the game without having warmed-up for a
number of batters equal to his relief endurance rating is considered fatigued
until he has faced enough batters (minus any batters who batted while he
warmed up before entering the game) to be considered warm.
- Once a reliever is warm, he is considered warm for the remainder
of the opponent's inning and can be brought into the game without penalty.
- A relief pitcher is assumed to be down (e.g. sitting, not warming)
after an inning in which he warms up, and becomes warm, and doesn't come into
the game. His manager must explicitly say the reliever is staying up to keep
the reliever up.
- If a reliever gets up in the bullpen and does not get warm before
the last batter of the inning comes to bat, the reliever will be considered
warm for the next inning and a 2nd time warming will not be charged for the
next inning as long as the manager does not sit the reliever down. In this
situation, the reliever is assumed to be automatically staying up in the bullpen
for the next inning until
- brought into the game next inning
- sat down by the manager
- the opponent's next at bat completes.
Example: A relief(2) reliever begins to warmup with 1 out in the 6th inning.
The next 2 batters are retired. The reliever was not warm before the last
batter of the inning came to bat. The warmup counts as one time, but the reliever
continues warming for the 7th inning as he was never warm enough to enter
the game unfatigued in the 6th inning. The player is charged with 1 warm
in this scenario.
Example: A relief(2) reliever begins to warmup with 1 out in the 6th inning.
The next 2 batters are retired. The reliever was not warm before the last
batter of the inning came to bat. The warmup counts as one time, but the reliever
continues warming for the 7th inning as he was never warm enough to enter
the game unfatigued in the 6th inning. The reliever is not brought in during
the 7th inning so he is considered to now be down. His manager warms him
for the 8th inning. The player is charged with 2 warms in this scenario.
Example: A relief(2) reliever begins to warmup with 1 out in the 6th inning.
The next 2 batters are retired. The reliever was not warm before the last
batter of the inning came to bat. His manager explicitly sits him after the
6th inning. While the opponent bats in the 7th, his manager warms this reliever
again. The player is charged with 2 warms in this scenario.
- If a reliever warms 4 or more times in a game, consider him fatigued
for the duration of his appearance that day.
M. Roster Moves:
- The minors will contain the extra players over the 25 (or fewer) man
active roster.
- Before each series, a manager may send any number of players to the
minors and recall an equal number of players from the minors.
- Each series begins with the first weather roll. Once weather is rolled,
a manager is prohibited from making a non-DL player move between majors and
minors until after the series is over.
- Each move up and each move down for a player counts as 1 move(e.g.,
if player A is sent down that's 1, and if player B is then recalled that's
a 2nd move).
- 48 such player moves per team are permitted during the regular season.
- Moves that do not count against the 48 move maximum
- Sending players to the minors before the start of the season
- Recalling players from the minors at the beginning of September
- Recalling a player from the minors to replace a player placed
on the disabled list or traded away
- Sending a player to the minors when a player is activated from
the disabled list or acquired via trade and placed on the active roster.
- If a player is sent down before the beginning of a series, his replacement
need not come up at the same time.
- Therefore, a team may have fewer than 25 active players for a series
- Each player moved up or down must remain where sent for three full
series.
- Exception: Players "sent down" before the regular season begins
are not subject to the three-series requirement.
- Exception: Players sent down before either of the last two series
in August may be recalled on September 1 even though they have not been down
three full series.
- Exception: A player may be recalled from the minors to replace
an injured player even if the player has not been down for 3 full series.
(See Section B: Injuries Paragraph: Disabled List Rules Rule #2)
- Exception: A player may be sent to the minors when activating
a player from the disabled list even though the player
being sent down has not been up for 3 full series.
(See Section B: Injuries Paragraph: Disabled List Rules Rule #5)
- Exception: Trades - Any player may be recalled from the minors
to replace a traded player even if the player has not been down for 3 full
series. Additionally, any player may be sent to the minors even if he has
not been up for three full series if a player is acquired via trade and placed
on the active roster.
N. Designated Hitter (DH):
- If the DH is used to play the field, the pitcher will hit in place
of the player being removed.
- The DH can only be used for the pitcher.
O. Fielding Chart Clarifications:
- On a SI2 rare play on the fielding chart, runners on 2nd and/or 3rd
score before the batter overruns 1st base and is picked off.
- The SI1 rare play found on the 1B/2B/SS/3B X-Chart should only be
used on a groundball to 1st or 2nd. If an SI1 RP comes up for a grounder
to 3rd or short then consider this a single with runners advancing 1 base.
- When computing the safe chance for a runner on a DECIDE result from
the X-chart, use the fielder's adjusted range rating (per the DECIDE rule
description).
- Make the adjustment for throws from RF and LF to 3B on all plays resulting
from an F2 result on the X-chart.
P. Squeeze defense:
The squeeze defense is an extra defensive option; normal "corners in" and
"infield in" defenses, as per SOM rules, remain options for the defensive
manager.
The defensive manager may use the special squeeze defense if and only if
third base is occupied. In this situation, he must announce he is using the
"squeeze defense," which has the following effects
- the infield is considered to be in
- the bunter's ability is reduced by an additional grade (total of 2
grade reduction)
- If the bases are loaded, reduce the bunter's ability by a total of
3 grades.
- all results on the pitcher's card followed by a "dot" are ignored
and instead treated as a single** (as if the pitcher was fatigued).
Q. Hit and Run
A batter's H&R rating is improved when the infield is playing in, regardless
of whether the result in on the "Super Advanced Hit and Run Chart" or the
"Super Advanced Pitching Results H&R Adjustments."
II. LEAGUE STRUCTURE
The league home page can be found at this link: JHML Home Page
A. Divisional Alignment
The JHML is a 14 team league playing a 102 game season in 2 divisions
with 7 teams each
TGML Division Managers
Steve Aikens - Oakland A-Sox
Rich Chenoweth - Anaheim Angels
Don Hanson - Baltimore Orioles
Lonnie Magargle - Cleveland Quirks
Glenn Morton - Seattle Slews
Carroll Reese - Philadelphia Phillies
Tony Soltero - Houston Colt 45s
CBML Division Managers
Craig Bergeron - Florida Marlins
Daryl Cooper - San Diego Zoo
Dennis Fitzgerald - San Francisco Giants
John Francis - New York Yankees
Bob Glaub - Atlanta Braves
Eric Labram - Toronto Blue Jays
Doug Smith - Pittsburgh Pirates
B. Season schedule
- The 2003 JHML regular season consists of 102 games.
- For purposes of determining weather
- Teams play 6 series in April, July, August, and September of the JHML
season.
- Teams play 7 series in May and June of the JHML season
- The home team's current number of series played is used to determine
the appropriate month.
- Non-September games will be played with a maximum roster of 25 players.
- An owner must complete all spring and summer games before any September
games are played.
- September games will be played with a team's entire roster.
- All games played after game 102 - tiebreaker or postseason - are
played in October
- Games played deadlines
The JHML follows a schedule for completing various portions of the season.
Any team failing to meet a checkpoint by the deadline is subject to penalties.
Teams are encouraged to play ahead if their schedule permits.
Checkpoint Schedule.
- For 2003, Opening Day is set as February 23
- Games may be played prior to Opening Day.
- Starting from JHML Opening Day, each team has 18 weeks to "complete"
the JHML months of April, May, and June. The 18 week deadline is the first
checkpoint, or benchmark, in the JHML season.
- Continuing on from the JHML June benchmark, teams have 6 weeks
to complete each subsequent JHML month (July, August, and September). This
entails playing at least 6 series in each 6-week period.
- "Completing" a JHML month requires that the requisite number
of series be played and that stats are entered for these games by the checkpoint
deadline.
- With February 23 as the Opening Day for 2003, the following
deadlines are defined:
June 29 - June deadline - 20 series must be played and the stats
for these series must be entered
August 10 - July deadline - 26 series must be played and the stats
for these series must be entered
September 21 - August deadline - 32 series (84 games) must be played and the stats
for these series must be entered
Note: This is also the trading deadline
November 2 - September deadline - All 38 series (102 regular season games) must
be played and corresponding stats entered.
- For every series a manager falls short of these numbers, a team
must cut an additional player when cuts are due at the start of the next season
(maximum of 3 cuts per deadline).
- One 3 game series against every divisional opponent must be played
during the JHML month of September.
- In-division games
- Each team plays 10 games against every other team in its own division
with 5 home games and 5 away games
- The 10 games are played in two 3-game series and two 2-game
series
- You are the home team for one 3-game series and one 2-game series
against every in-division opponent.
- Out of division games
- Each team plays 6 games against every team in the other division by
playing two 3-game series. Your team is home for one 3-game series and away
for one 3-game series.
- For most series, the last game is played during the day and the
remainder of the games are night games. Exceptions to this rule are:
- Florida - all games in Florida during June, July, and August are night
games
- Each team has 1 day off after every fourth series played which will
count towards pitcher's rest, reliever fatigue, and player injury time.
- The following rules cover games where one team's owner is in Vermont
and the other team's owner is in Maryland
- If both team's owners are present and playing the games face to face,
home ballpark is chosen as is normally done.
- If you reside in Maryland and send a strategy sheet north for
games against a Vermont owner, the games are played in the Vermont team's
home ballpark.
- Conversely, if you reside in Vermont and send a strategy sheet
south for games against a Maryland owner, the games are played in the Maryland
team's home ballpark
C. Draft Process:
- Before each new season, JHML teams have a number of players "held over"
from the previous season. Each player on an individual team's roster who is
carded for the next season remains on that team's roster.
- Each player that is not carded can be kept without counting against
a team's roster limit for one season.
- If the player remains uncarded the following season, the team must
decide whether to cut him or keep the uncarded player on its 25-man cut roster.
- Each team receives the cards of new (never carded) players for
their "park" team.
- Players not carded for more than 6 years will be considered new
players.
- An owner receives players for their park that are Free Agents and
had major league rookie status at the beginning of the major league baseball
season.
- Owners cannot trade players which they don't have rights to. This
rule is for potential rookies. A JHML team takes possession of the rookie
after the rookie's major league season ends. However, the rookie can only
be traded in a deal that takes effect after the current JHML season as long
as he meets the minimum innings/atbats requirements.
- From a team's roster of holdovers and new rookies, each team must
cut to 25 players or less.
- No more cuts are allowed once the draft begins.
- After all teams have cut to 25, trades may be made between teams
so one team can have more than 25 without penalty.
- The draft will consist of no fewer than 10 rounds.
- Teams cutting below 25 players receive an extra draft pick beyond
their normal allotment for every player cut below 25 (e.g., a team cutting
to 23 would receive 2 extra picks). These picks come up after the last scheduled
round of the draft. If multiple teams cut below 25, they pick in their inverse
order of record from the previous season, with no team getting two of these
extra picks before each team has gotten one (except due to trade).
- For the first round of the draft, a lottery will be used to determine
the order of non-playoff teams. The numbers will be allocated as follows:
JHML Lottery for Round 1 for Non-playoff teams
D20 Roll Final Standing
that gets first pick
-------- --------------
1 7th place
2 8th place
3-4 9th place
5-6 10th place
7-9 11th place
10-12 12th place
13-16 13th place
17-20 14th place
The 20-sided die is rolled and whatever number comes up, that place finisher
gets the next pick. The die roll range of that place will be added to the
die roll range of the current worst place team still competing for a pick.
Example: The first die roll is a 14. The 13th place team would
get the first pick in the draft. Subsequent rolls of
13-16 and 17-20 would give the 14th place finisher the
next pick. The next die roll is an 18. The 14th
place team would get the second pick. Subsequent
rolls of 10-20 would give the 12th place team the next
pick, etc.
After eight rolls, the eight draft picks will be determined. The rolling
of the 20 sided die will take place by the World Series participants before
Game 1 is played.
- Teams that made the playoffs the previous season, draft in their
inverse order of record to complete round 1.
- In all subsequent rounds, teams draft in their inverse order of
record.
- Draft pick ties
- Ties occur when two teams have the same regular season record.
- Ties are broken by head-to-head record for the previous season
between the tied teams. The team with the best head to head record is considered
the "better" of the two teams.
- If the teams' head-to-head record is tied, a coin flip determines
who is the better team.
- If the coin flip tiebreaker is used, the better team drafts
higher in odd numbered rounds, and the worse team drafts higher in even numbered
rounds starting with round 2.
- If the tie occurs between two playoff teams, the better team
drafts lower in round 1.
- If the tie occurs between 2 non-playoff teams, the lottery above
sets the draft order for round 1.
- The better team drafts lower starting in round 2 in all cases.
- These rules can lead to certain odd draft situations.
Example: team A could win its division but only have the sixth
best record in the league, and a worse record than team B
in the other division that failed to make the playoffs.
Suppose team B had the best record among non-playoff
teams. Team B would then draft before team A in the
first round, but in the second round and thereafter would
draft after team A because its record was better than
team A's record. "Switching" relative draft position due
to record and playoff status can occur under the current rule.
- Teams use all their draft picks even if they end up with more than
35 players. If a team uses its draft picks, and has fewer than 35 players,
the team does not get extra draft picks after the 10th round.
Example: During the 2003 season, the Florida Miracles trade Milton
Bradley to the San Francisco Giants for a 6th round draft pick. When the
2004 draft beings, Florida will have 11 draft picks and San Francisco will
have 9 draft picks. (assuming both teams cut to exactly 25 players)
- After the draft, trades may be made that would cause a team to have
more than 35 players.
- All teams must complete the draft with a minimum of 900 pro-rated
innings, 5 pitchers rated as starters, and 600 (AB + BB) (as printed on the
players cards) per position (including designated hitter).
D. Playoffs:
- Each team must report its playoff roster to the league before playing
any games in the league's month of September. If a team does not announce
its playoff roster before playing in the JHML month of September, its playoff
roster is its major league roster during its last game played in August.
- At most two players acquired via trade after the MLB All-Star Game
may be listed on your team's playoff roster. (Note that this rule still applies
if a playoff injury occurs. Injured players may not be replaced by players
acquired after the MLB All-Star Game if they cause the team to exceed the
2-player limit.)
- All postseason games are night games.
- For rest and injury purposes, consider any playoff games that do
not get played to be days off.
- Tiebreakers
- If one or more games are needed after the regular
season to settle who makes the playoffs, playoff rosters shall be used. In
any such game, there are no limits on at-bats or innings allowed. Players
out of regular season at-bats or innings are eligible for normal use.
- A lengthy description of the various tiebreakers can be found
by clicking here.
- The top 3 teams in each division will make the playoffs.
- In each division, the teams will be seeded #1 through #3.
- In each division, the #1 seed will receive a bye.
- In each division, the #2 seed will play the #3 seed in a best of
5 divisional playoff series as follows:
- There is a day off after game 102 (as long as no tiebreaker game is
needed).
- The higher seed hosts games 1 and 2.
- There is a day off after game 2.
- The lower seed hosts games 3 and 4.
- The higher seed hosts game 5.
- The divisional series winners will play the top seed in a best of
7 series to determine a divisional champion.
- The format of the division championship series is as follows
- Unplayed wild card series games count as off days prior to game 1
- There is a day off prior to games 1, 3, and 6.
- The higher seed will host games 1, 2, 6, and 7.
- The lower seed will host games 3, 4, and 5.
- The divisional champions will play in a best of 7 World Series
- Seeding for the World Series is decided as follows:
- A regular season division winner is always
a higher seed over a regular season non-division winner no matter the
comparative W-L record or head to head record
- If 2 regular season division winners or 2 regular season non-divison
winners reach the World Series, use the following criteria
- 1. Better regular season record
- 2. Better head to head record
- 3. Coin flip
- Unplayed division championship series games count as off days
prior to game 1
- There are 2 additional off days between the division championship
series and the World Series.
- There is an off day prior to games 3 and 6.
- The higher seed will host games 1, 2, 6, and 7.
- The lower seed will host games 3, 4, and 5.
- Any starter without a relief rating may be used in relief during
the playoffs and is designated as a reliever(2)/closer(N)
- Rosters are fixed for the playoffs. Injury replacements may be
made between series but the change will be for the entire series.
- Playoff player limits:
- 5 game series
- Hitters: (AB on card x .05)
- Pitchers: (IP on card x .075)
- 7 game series
- Hitters: (AB on card x .07)
- Pitchers: (IP on card x .10)
- When a pitcher has used up his allotted IP, he will be considered
tired and every test of a fielder will be a single**
- A pitcher must have 4 or more pro-rated innings left to start any
JHML game.
- When a hitter has used up his allotted AB, he must be removed from
the game when it is his turn to bat.
- All playoff series will be played face-to-face. If a non-Maryland
owner cannot play the games face-to-face, he will designate another owner,
as well as an alternate, to play all games of the series in his place.
- Days off during a series and between series shall be used for rest
and injury time.
E. Lists Required:
An owner shall have the following information available to his opponent
if requested:
- Which pitchers are or are not available for any game in a series
- Which pitchers are tired for any game in the series
- Which players are injured for which games in the series
- Which players are suspended for which games in the series
- Which players are in the minors or on the DL at the start of the
series
- Which players are eligible to come off the DL at any time during
the series
- How many AB or IP a player has left*
* - Note that if the number is so great the player cannot realistically
run out during the series, then no exact answer is required
F. Changing Parks:
- A team can change to any available major league park.
- Owners will be asked at the annual rules and cuts meeting if they
wish to move to another park based on the current year's draft order.
- When the move is announced, the home ballpark move is immediate.
- The team will receive rookies from the old park for one year.
- After a move, the team must stay in the chosen park for 3 years.
Exceptions:
- 1) Expansion teams must stay in their initial park for two full seasons
- 2) Owners taking over an existing team may move in their first
year of ownership.
G. Cards on the Table:
During play, the hitter and pitcher cards must be on the table.
H. Trades:
Many of these rules are found elsewhere in the document but are also summarized
here as they all pertain to trades.
- In a JHML trade, the transfer of ownership of all commodities involved
in the trade (players, draft picks, rights to uncarded players, etc) must
take place simultaneously but do not have to take place immediately as teams
can agree on a deal to take effect after the season.
Example: It is illegal for Oakland to trade Eric Chavez to Seattle
in the middle of the season and receive Dan Wilson after
the season has ended. Chavez and Wilson must exchange
teams immediately or after the current JHML season.
- Active players traded from one team to another may not return to
their original team in any subsequent trade between those two teams until
after the completion of the next full regular season.
Example: The Seattle Slews trade Erubiel Durazo to Oakland
during June of the 2003 JHML season. The ASox cannot
trade Durazo back to the Slews until after the completion
of the 2004 JHML season.
- The deadline for in-season trades matches the August checkpoint
date. For 2003, that date is September 21, 2003.
See Section II. League Structure Item B: Season Schedule
Paragraph 8: Checkpoint Schedule Subparagraph 6
- Being traded during the season does not change a starting pitcher's
limit of 28 regular season starts per 102-game season.
Example: The Florida Marlins have already played 80 games. The
New York Yankees have played only 25 games. Kerry Wood
who has made 20 starts is traded to the Yankees.
Wood is limited to at most 8 starts for the Yankees
this year.
- Any player may be recalled from the minors to replace a traded player
even if the player has not been down for 3 full series.
- Any player may be sent to the minors when a player is received via
trade and placed on the active roster even if the player being sent to the
minors has not been up for three full series.
- Players currently on the DL may be traded but a trade does not negate
any time left that must be spent on the DL.
- Owners cannot trade players which they don't have rights to. This
rule is for potential rookies. A JHML team takes possession of the rookie
after the rookie's major league season ends. However, the rookie can only
be traded in a deal that takes effect after the current JHML season as long
as he meets the minimum innings/atbats requirements.
- After all teams have cut to 25, trades may be made between teams
so one team can have more than 25 without penalty.
- After the draft, trades may be made that would cause a team to have
more than 35 players.
- At most two players acquired after the MLB All-Star Game and prior
to the August trading deadline may be kept on a team's playoff roster. (Note
that this rule still applies if a playoff injury occurs. Thus injured players
may not be replaced by players acquired after the MLB All-Star Game if they
cause the team to exceed the 2-player limit.)
- Players may be traded from one team to another in-between games
of an ongoing series between the 2 teams, but not in the middle of an ongoing
game between the 2 teams.
I. Meetings:
At the beginning of the year, two meetings will be set up to establish
the new season.
- Meeting 1: Review the rules, discuss trades, cut to 25 players.
- Meeting 2: Complete the draft.
J. Rule Changes:
- To change an existing rule during the season requires a unanimous vote
from all league owners
- To change an existing rule at the Rules Meeting requires a 2/3 vote
from all owners.
K. Ruling Body:
- The league will be overseen by the Commissioner (known in the CBML
as the Dictator in Charge).
- The Commissioner is Daryl Cooper
- The Commissioner will be supported by two other league members (known
in the CBML as puppets) to create an Advisory Committee
- Other Committee members for 2003 are: Eric Labram and Lonnie Magargle
- This Committee will rule on disputes or rule questions
- This Committee will be responsible for coordinating/scheduling/playing
Vermonters games played in Maryland
- This Committee will be responsible for coordinating/scheduling/playing
games for teams in which the owners have resigned during a season.